Thursday, 5 March 2009

X ref

Some notes on how we are going to put our characters into the animation.

The only way I have found of x-refing in an animated biped is by using Xref Scenes.

this means that our characters have to obey the following rules.
-they must be the only thing in the final scene character and props nothing else.
-the origin and axis of the character scenes and the scene they are being refed into must be the same.
-so the character will look like it is moving in space.

I hope this helps.

We are going to have to give the pub and street and space ship to each other to animate our characters into.

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