Sunday, 15 March 2009

clothes and start position in Max

I have worked out how to get your clothes in to any start position.

Cloth and walk cycles that are hard because you can't seem to key before the walk starts. The trick is to export the start of the walk pose and animate the cloth on the Da Vinci pose to the new pose.

In the biped there is a pose exporter called copy/paste
this allows you to export the start pose for the walk into the non walking model
the non walking model is then a short animation which you can cloth simulate to position the clothes. The positioned clothes can be exported to walking model.

you need to work with two files
Animation file nude and Base or Da Vinci pose dressed.

working on the animation file in the first frame
using copy/paste roll out and the pose button save out a collection.

Go to your your Base/Da Vinci pose
and set a key frame for it using the biped controls
now set to frame 20
using Copy/Paste again load the collection and use the pose you just recorded
now simulate the clothes over the 30 frames
(tip use the largest depth and offset for the collision object that still works this will help you position the clothes in the animation)
Save your work.
In the cloth menu hit create keys.
Delete all but the last key.
Now save the file in a new name.

Go back to the nude pose an merge in the posed clothes.

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