Sunday, 15 March 2009
clothes and start position in Max
I have worked out how to get your clothes in to any start position.
Cloth and walk cycles that are hard because you can't seem to key before the walk starts. The trick is to export the start of the walk pose and animate the cloth on the Da Vinci pose to the new pose.
In the biped there is a pose exporter called copy/paste
this allows you to export the start pose for the walk into the non walking model
the non walking model is then a short animation which you can cloth simulate to position the clothes. The positioned clothes can be exported to walking model.
you need to work with two files
Animation file nude and Base or Da Vinci pose dressed.
working on the animation file in the first frame
using copy/paste roll out and the pose button save out a collection.
Go to your your Base/Da Vinci pose
and set a key frame for it using the biped controls
now set to frame 20
using Copy/Paste again load the collection and use the pose you just recorded
now simulate the clothes over the 30 frames
(tip use the largest depth and offset for the collision object that still works this will help you position the clothes in the animation)
Save your work.
In the cloth menu hit create keys.
Delete all but the last key.
Now save the file in a new name.
Go back to the nude pose an merge in the posed clothes.
Cloth and walk cycles that are hard because you can't seem to key before the walk starts. The trick is to export the start of the walk pose and animate the cloth on the Da Vinci pose to the new pose.
In the biped there is a pose exporter called copy/paste
this allows you to export the start pose for the walk into the non walking model
the non walking model is then a short animation which you can cloth simulate to position the clothes. The positioned clothes can be exported to walking model.
you need to work with two files
Animation file nude and Base or Da Vinci pose dressed.
working on the animation file in the first frame
using copy/paste roll out and the pose button save out a collection.
Go to your your Base/Da Vinci pose
and set a key frame for it using the biped controls
now set to frame 20
using Copy/Paste again load the collection and use the pose you just recorded
now simulate the clothes over the 30 frames
(tip use the largest depth and offset for the collision object that still works this will help you position the clothes in the animation)
Save your work.
In the cloth menu hit create keys.
Delete all but the last key.
Now save the file in a new name.
Go back to the nude pose an merge in the posed clothes.
Friday, 13 March 2009
Tuesday, 10 March 2009
Thursday, 5 March 2009
X ref
Some notes on how we are going to put our characters into the animation.
The only way I have found of x-refing in an animated biped is by using Xref Scenes.
this means that our characters have to obey the following rules.
-they must be the only thing in the final scene character and props nothing else.
-the origin and axis of the character scenes and the scene they are being refed into must be the same.
-so the character will look like it is moving in space.
I hope this helps.
We are going to have to give the pub and street and space ship to each other to animate our characters into.
The only way I have found of x-refing in an animated biped is by using Xref Scenes.
this means that our characters have to obey the following rules.
-they must be the only thing in the final scene character and props nothing else.
-the origin and axis of the character scenes and the scene they are being refed into must be the same.
-so the character will look like it is moving in space.
I hope this helps.
We are going to have to give the pub and street and space ship to each other to animate our characters into.
Wednesday, 4 March 2009
project meeting
Project meeting 4/3/09
called at short notice
Present Josh Dan Dean Zac Sonia
absent Chris
Just a quick run through of the promises so far
Dan pub layout and outside sign
Sonia Soldier and house
dean space ship
josh bar and final alien behind the bar
zac car, lamp posts, leica reel.
This morning we hope to complete the leica reel.
discussion of how an alien may respond to various dangers in respect of the eye position aliens that are running may look forward and backward at the same time. Perhaps spread their eyes to improve depth perception.
called at short notice
Present Josh Dan Dean Zac Sonia
absent Chris
Just a quick run through of the promises so far
Dan pub layout and outside sign
Sonia Soldier and house
dean space ship
josh bar and final alien behind the bar
zac car, lamp posts, leica reel.
This morning we hope to complete the leica reel.
discussion of how an alien may respond to various dangers in respect of the eye position aliens that are running may look forward and backward at the same time. Perhaps spread their eyes to improve depth perception.
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